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landestroyer:

So I made this really short game a few weekends ago. I’ve been going back and fourth about posting it because it isn’t very long or particularly challenging, but I decided I should since I did spend a couple of days making it, and even if it didn’t turn out exactly how I had hoped I think it gets the idea across. And who knows, maybe I’ll return to it one day.

One of the goals I like to aim for when I make a game is take a personal experience and make it a shared one. For this game I wanted to convey the feeling of having an aura migraine, which is a condition I’ve suffered from my entire life. To do this I took a simple platformer and introduced artistic representations of some of these symptoms to debilitate the player. 

Aura migraines are basically mini strokes that cause spots, dizzyness, sensitivity to light, temporary blindness, numbing/tingling of the limbs, inability to talk/type correctly, fatigue, memory lapses, hallucinations, ringing in the ears, and of course, terrible headache pain. 

Sounds fun right?

So if you’d like to check it out, it only takes about 3 minutes to play. It’s best with sound.

It definitely simulates the feelings of having an aura migraine. So much so that I started to get one in that last part…

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Apparently I made this for my parents when I was young. 

I feel like I should have worded my feelings a little better…

Apparently I made this for my parents when I was young.

I feel like I should have worded my feelings a little better…

Link

axl99:

eyecager:

3liza:

imageimageimage

In at least Photoshop, Illustrator and InDesign CS5 (maybe other programs/versions too), if you go to Window > Extensions > Kuler, you get a palette with preset color palettes that compliment each other, as well as a tool to help you make new ones. Then you…

Reblogging because NO ONE TOLD ME ABOUT THIS TOO AND I SHOULD SHARE IT WITH EVERYONE I KNOW.

WHAT.

(Source: mysticorset)

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Not too long ago MountainWheel Games (people I am doing some work for) released another video better showing off the environments in Stone Rage so far. The game is still in alpha.

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lagertha-lodbrok:


Apparently, this was the guy who was deoported for being too handsome.
Suddenly, I understand.

DAYUMN

Finally, a man I can truly relate to!

lagertha-lodbrok:

Apparently, this was the guy who was deoported for being too handsome.

Suddenly, I understand.

DAYUMN

Finally, a man I can truly relate to!

(Source: hahaniechan, via lililikesflamingos)

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Everyone is drawing Loki, so I’ll draw him too!

…I can’t draw Loki :|

Everyone is drawing Loki, so I’ll draw him too!

…I can’t draw Loki :|

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So I have a bunch of these marks on me? They must have been there since I woke up because I don’t remember doing this.

So I have a bunch of these marks on me? They must have been there since I woke up because I don’t remember doing this.

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toughtink:

wolveswithhats:

aimeethebluebird:

breaking news: i was all wrong about the size of wheatley holy cow
was i the only one that got the impression that he was like half that size??

If I remember correctly, the sizing in noclip mode isn’t accurate. Something about how they enlarged everything so it looks the correct proportion from first person perspective?
I’m pretty sure he’s considerably smaller than that, somewhere between a basketball and a beach ball, I think.

yeah dude, the sizing of this isn’t right at all. go compare potato glados to chell, and you’ll see how totally off it is. the proportions are all wonky because of how the engine is programmed for first person.

This has to do with the first person camera’s field of view (FOV). Generally it’s set anywhere from 60-90 degrees (sometimes higher). I think Portal 2 had a 90degree FOV, I’m not sure though.
If everything was to be made accurate to world scale then you would see everything as being really small due to that FOV being so high. I have a friend who would do this and it always made everything feel weird when running around in the game. It just means the game objects should be larger.
Also a kind of funny rule of thumb that I and other people who make games follow is to treat the player as if they are drunk or dizzy or something and give them lots of room, which means make things larger. Because everyone has trouble moving around will bump into everything when trying to control a character in game. (Unless it’s a horror game, then you get no room)
If you’re interested, here’s a link to a video that goes into the mathematics behind game cameras and their FOV and stuff. It’s a two parter
part1
part2

toughtink:

wolveswithhats:

aimeethebluebird:

breaking news: i was all wrong about the size of wheatley holy cow

was i the only one that got the impression that he was like half that size??

If I remember correctly, the sizing in noclip mode isn’t accurate. Something about how they enlarged everything so it looks the correct proportion from first person perspective?

I’m pretty sure he’s considerably smaller than that, somewhere between a basketball and a beach ball, I think.

yeah dude, the sizing of this isn’t right at all. go compare potato glados to chell, and you’ll see how totally off it is. the proportions are all wonky because of how the engine is programmed for first person.

This has to do with the first person camera’s field of view (FOV). Generally it’s set anywhere from 60-90 degrees (sometimes higher). I think Portal 2 had a 90degree FOV, I’m not sure though.

If everything was to be made accurate to world scale then you would see everything as being really small due to that FOV being so high. I have a friend who would do this and it always made everything feel weird when running around in the game. It just means the game objects should be larger.

Also a kind of funny rule of thumb that I and other people who make games follow is to treat the player as if they are drunk or dizzy or something and give them lots of room, which means make things larger. Because everyone has trouble moving around will bump into everything when trying to control a character in game. (Unless it’s a horror game, then you get no room)

If you’re interested, here’s a link to a video that goes into the mathematics behind game cameras and their FOV and stuff. It’s a two parter

part1

part2

Text

kezrekade asked: We just heard about the Boston explosions! Are you okay? Are your friends and family all right? =(

For anyone else who might be worried. I was not in the city of Boston at the time of the explosions, I also don’t know of any friends or family that happened to be there at that time.

Photoset

theonides:

NEW ART DIRECTION project live today on KICKSTARTER!

Check out the animated versions of my paintings on our Kickstarter Home Page.

I know people working this. Also this is a really cool game in itself, and one that I’ve wanted for a while. Go donate!

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oddpicturesoddpeople:

itswalky:

dorkly:

EA Responds To Being Named ‘The Worst Company in America’
In a recent poll on Consumerist.com, it was decided that Electronic Arts was the worst company in America. This is the second year in a row that EA has taken the top prize. In response, EA’s COO Peter Moore has released this statement.

ha ha ha ha heh heh sob

It’s true. >_>

This is the actual response Peter Moore released

oddpicturesoddpeople:

itswalky:

dorkly:

EA Responds To Being Named ‘The Worst Company in America’

In a recent poll on Consumerist.com, it was decided that Electronic Arts was the worst company in America. This is the second year in a row that EA has taken the top prize. In response, EA’s COO Peter Moore has released this statement.

ha ha ha ha heh heh sob

It’s true. >_>

This is the actual response Peter Moore released

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Kelsey (toughtink) wanted me to draw her a pokemon. So obviously I did Eevee.

Kelsey (toughtink) wanted me to draw her a pokemon. So obviously I did Eevee.

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I was sketching toughtink and it did not end up looking pretty enough…

I was sketching toughtink and it did not end up looking pretty enough…

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I was bored last night and Unity was open so I made a Pong clone with bumpers. It’s buggy but whatevs, it was a fun time waster. I might do some art at a later point to make it pretty if I’m feeling bored again…
Play it here if you want to try it

I was bored last night and Unity was open so I made a Pong clone with bumpers. It’s buggy but whatevs, it was a fun time waster. I might do some art at a later point to make it pretty if I’m feeling bored again…


Play it here if you want to try it

Photoset

Update on that environment. Decided to make it night time because there’s so many lights in there. Also trying to figure out what kind of colors should be in the space so I’m tossing some colored lights around and see how things look. Not sure what I want but I definitely need to figure out what direction I want to go in with this…